Designing for Learning

Creating learning environments that are effective, engaging, and inclusive can be a challenging task. Designing for learning is the practice of designing educational activities that are suited to all learning environments, whether that be face-to-face, online, or a combination of these two. It is vital to consider the needs of our learners and the environment they are in. Principles of universal, inclusive, and adaptable design frameworks are essential components of designing for learning. As teachers, we need to have access to tools and activities that are adaptable across different contexts.

Understanding by Design (UBD)

Understanding by Design (UBD) is a principle I had heard before, but was relatively unfamiliar with. The concept of “designing backwards” has been a topic covered in other classes thus far in our education program, but this week, I had the opportunity to become more familiar with it. I think that UBD is a very important principle, and the basic stages of UBD are essential to consider when building an instructional resource or activity (lesson plan, learning resource, assessment, tool, etc.). Specifically, I think one of the most important aspects of UBD is identifying desired results first. When planning a lesson or activity, you are determining your end goal for students’ learning, and then developing a plan based on these specific outcomes. This is different from finding a learning activity you want to do with students, and then finding learning goals/outcomes or curricular competencies that match up with the activity you have decided on. Understanding by Design involves purposeful planning, documentation of learning, and instructional design.

ADDIE Model

We also discussed the ADDIE model in class, and I was interested in learning more about it. According to the website SessionLab, the ADDIE is “a time-tested model that will help you conceptualize and make sense of the steps needed to create an engaging learning experience that achieves your desired outcomes” (Moiso, 2024). The ADDIE framework stands for Analysis, Design, Development, Implementation, and Evaluation. Using the ADDIE model can help educators be sure they include all necessary elements when developing an educational resource, and that no steps are missed or forgotten.

SessionLab, 2024

Implementing the ADDIE framework in instructional design can help make the process clearer, more thorough, and more accurate. It ensures that educators do not forget steps, for example, forgetting to analyze needs and going straight into design and implementation. In short, ADDIE can be a strong tool for ensuring that instructional practices are effective and targeted towards specific learning goals and standards. ADDIE also helps to inform future practices when educators evaluate and apply what they learned to future projects. I think that integrating ADDIE into my own teaching practices will enhance my ability to create educational resources that are engaging, inclusive and specific to my students. While ADDIE is not the same as backward design, it is very comprehensive, and using ADDIE alongside backward design principles can ensure that I provide the best learning experience I can for my learners.

Universal Design for Learning (UDL)

Universal Design for Learning guidelines are vital for teachers to implement into their teaching practices. With UDL, teachers can plan for variations in learners’ strengths and stretches from the start. There is no such thing as the “average student”; all students are different and have different abilities, knowledge, experiences, cultures, languages, and backgrounds that affect how they learn. UDL guidelines help teachers ensure that all students can access learning, feel motivated, and engage with the content. I have learned quite a bit about UDL since starting the Elementary Education PDP Program, and in my opinion, it is an essential component of teaching. Not only do UDL guidelines ensure all students can engage in the learning process, but they also develop students’ agency and enhance teachers’ ability to assess students. Learners can learn what works best for them, and have choices in how they want to show their learning.


Comments

One response to “Designing for Learning”

  1. Randy LaBonte Avatar
    Randy LaBonte

    Thanks for posting the link and your thoughts on the week. As mentioned, another good template or model is Bloom’s. I am curious to see how a GenAI might interpret the mix of the four models!